Range

A very important, if not the most important component that is used as in triggers and commands. Thanks to him, you can create a huge functionality on your maps. He is the core around which there is a green area touching or being in which will occur certain actions set in triggers.

The detector has 3 types: Sphere, Circle and Box. Them can be customized in RangeType. The height of the cylinder is set in advance, and you can change its size changing the parameter range (range) that increases or decreases it radius.

The sphere has no height, just a radius, also specified by range. The dimensions of the cube change in the bounds window when changed XYZ values ​​(length, height, width, respectively). He is one of the most convenient options, since detector boundaries can be set under the area you want. A sphere with a cylinder is useful for influencing units in a large area in a circle.

Parameters:


 * Global - global mode. Cancels all form settings and extends the capture area to the entire game map