ObjectsFilter

A child of:


on the map when Global is on) to trigger it detector Has 4 types of work: greater than, equal, not equal, less, less, or equal. Undefined (default), attacked, not attacked. (close combat); archer (archers); cavalery (cavalry); naval (fleet); siege weapon (siege weapons); animal (animals); wall (walls); sea ​​building (offshore structures). the trigger will react. trigger.
 * limit - The number of units that should be located in the detector (or
 * Check Fraction - On / Off, checking for the presence of a faction of units in the zone
 * Fraction Id - Fraction the detector acts on
 * relation - The relationship of the selected faction with the unit (s) that entered the detector.
 * Undefined - will work with any faction that entered the trigger zone.
 * Same fraction - well, everything is clear.
 * Friend (friends) - the trigger was touched by the allies of the selected faction
 * Enemy (enemy) - the trigger was touched by the enemies of the selected faction
 * Relation to unit - communication with specifically selected units
 * State - the state of the units
 * Stoped - Unit (s) are standing
 * Attacking - Unit (s) are attacking
 * Moving - Unit (s) are in motion
 * Compare Hp (compare with hp) - comparing the given hp with the hp of the units.
 * operation (operation) - applies to HP. Operations: Greater Than or Equal,
 * Atacked State - check if units are attacking. There are 3 modes:
 * Unit type tags - checks units for their belonging to types: Melee
 * Exclude unit type tags - enable / disable the Unit type tags parameter.
 * One of object types - select specific types of objects for which
 * One of object - choose a specific object to which it will react