ObjectsFilter

- limit - The number of units that should be located in the detector (or on the map when Global is on) to trigger it - Check Fraction - On / Off, checking for the presence of a faction of units in the zone detector - Fraction Id - Fraction the detector acts on - relation - The relationship of the selected faction with the unit (s) that entered the detector. Has 4 types of work: - Undefined - will work with any faction that entered the trigger zone. - Same fraction - well, everything is clear. - Friend (friends) - the trigger was touched by the allies of the selected faction - Enemy (enemy) - the trigger was touched by the enemies of the selected faction - Relation to unit - communication with specifically selected units - State - the state of the units - Stoped - Unit (s) are standing - Attacking - Unit (s) are attacking - Moving - Unit (s) are in motion - Compare Hp (compare with hp) - comparing the given hp with the hp of the units. - operation (operation) - applies to HP. Operations: Greater Than or Equal, greater than, equal, not equal, less, less, or equal. - Atacked State - check if units are attacking. There are 3 modes: Undefined (default), attacked, not attacked. - Unit type tags - checks units for their belonging to types: Melee (close combat); archer (archers); cavalery (cavalry); naval (fleet); siege weapon (siege weapons); animal (animals); wall (walls); sea ​​building (offshore structures). - Exclude unit type tags - enable / disable the Unit type tags parameter. - One of object types - select specific types of objects for which the trigger will react. - One of object - choose a specific object to which it will react trigger.