Translations:MoveCamera/2/en

Options:
 * objects - objects that will move (no matter how they are placed, after the command has been completed, all objects will be placed at the target point, regardless of their initial placement, if the target object is not set, then each object will move relative to itself)
 * offset - offset relative to the object, if any object is specified in the target point, then the offset will be relative to this object
 * rotationDeg - rotation of the object in degrees, counting goes clockwise (with negative values, the rotation will be counterclockwise)
 * targetPoint - the target object, the selected objects will move to it. The target can be any game object or unit
 * snap to grid - snap to grid, if enabled, the object will move to the nearest grid point, if disabled, the object will move freely.